I am a mixed media artist and animator based in NYC.

Most recently, I have been experimenting  with ceramic and animation.

Otherwise, the majority of my personal work revolves around 2D experimental analog animation as well as claymation.

I’ve had the pleasure of creating work for VICE, GIPHY & some musicians I love: Will Paquin, Chief Keef, Tai Verdes.

Sometimes, I make computer games out of my analog animations. 

I also enjoy designing and building physical things such as Pigeon. Other fun builds have been for Creature World and Strada World, two favorites.

And of course, I have lots of graphic design and illustration, specifically for music events.

That’s pretty much the sum of it. I like to do a lot of things but at the end of the day, I really just love learning, trying new things, and making things look really good. Thanks for stopping by. Feel free to read more about me.



Currently available for freelance and commissions.
LUTUM! (2023)
NYU Interactive Media Arts Senior Capstone
An interactive computer game made entirely out of clay, animated with DragonFrame, and programmed with Unity.
Music: Noah Cote
SFX: Ethan O’Donovan

Inspired by point-and-click media throughout history, LUTUM! is an experiment in using analog methods in a digital space. In the room, users are greeted by the main character, a clay figure representative of myself. Users are prompted to clean my room and interact with Zachary, my cat. My goal was to re-imagines early stop-motion media and contribute to the contemporary conversation surrounding claymation as an art form and avenue for interactivity.

I have thorough documentation of my process on YouTube and on Medium. It is also publicly playable on itch.io.  

Dog (2023) An interactive computer game made with handrawn animations and Unity.

Spoiler alert: the dog never gets the bone.

Play it on itch.io.