Most recently, I have been experimenting with ceramic and animation.
Otherwise, the majority of my personal work revolves around 2D experimental analog animation as well as claymation.
I’ve had the pleasure of creating work for VICE, GIPHY & some musicians I love: Will Paquin, Chief Keef, Tai Verdes.
Sometimes, I make computer games out of my analog animations.
I also enjoy designing and building physical things such as Pigeon. Other fun builds have been for Creature World and Strada World, two favorites.
And of course, I have lots of graphic design and illustration, specifically for music events.
That’s pretty much the sum of it. I like to do a lot of things but at the end of the day, I really just love learning, trying new things, and making things look really good. Thanks for stopping by. Feel free to read more about me.
- DragonFrame, Plasticine
- Sound: Danielle Miller
Title Sequence for Screm of My Blood: A Gogol Bordello Story
VP Creative Director / Global Design: @julieblueruiz
Motion Design Director: @assafcle
Creative Director: @mogollonny
Art Director: @eric.deluxe
Sr. Motion Designer: @raytingrayting
Sr. Designer: @shohanafusa
Sr. Designer: @gregfrang_design
Motion Designer: Alex Reyes
Jr. Motion Designer: @julia_fernandez_
Production Coordinator: @briankellyly
Sr. Manager, Creative Production: @alecmartinwashere
(2020 - 2021)
- 13 2D animated lyric videos for Tai Verdes’ debut album “TV.”
Move Forward Music X Spotify
- Brooklyn, NY
NYU Interactive Media Arts Senior Capstone
Music: Noah Cote
SFX: Ethan O’Donovan
Inspired by point-and-click media throughout history, LUTUM! is an experiment in using analog methods in a digital space. In the room, users are greeted by the main character, a clay figure representative of myself. Users are prompted to clean my room and interact with Zachary, my cat. My goal was to re-imagines early stop-motion media and contribute to the contemporary conversation surrounding claymation as an art form and avenue for interactivity.
I have thorough documentation of my process on YouTube and on Medium. It is also publicly playable on itch.io.
Spoiler alert: the dog never gets the bone.
Play it on itch.io.
Arduino Nano iOT33, Wood, Plastic, Acrylic, LEDs
Built with Isabelle Rieken.
For The Creature World NYC Tour by Danny Cole.
Photo: Grade Solomon
“After a day of touching grass and getting creative with color, Basic.Space collaborated with Cole for an evening featuring a panel talk with leaders in culture from companies such as Gucci, Autograph, Mad Realities, and Basic.Space. After the discussion, Creature World unveiled a preview of their latest insane, inspired invention— a mechanism that creates personal pieces of art for people by reading their vitals and decoding their emotions, an iteration of The Creature Psychic.” -Office Magazine
Using unique body-tracking technology, we programmed the 3D model of Danny Cole’s “Creature” to mimic the body movements of visitors in real-time.