A handrawn, animated interactive web experience. Programmed in Unity and published for gameplay on itch.io.
Inspired by point-and-click media throughout history, LUTUM! is an experiment in using analog methods in a digital space. In the room, users are greeted by the main character, a clay figure representative of myself. Users are prompted to clean my room and interact with Zachary, my cat. My goal was to re-imagine early stop-motion media and contribute to the contemporary conversation surrounding claymation as an art form and avenue for interactivity.