LUTUM!Tue Jul 19 2022

LUTUM! is a point-and-click adventure game following the story of the protagonist and her childhood cat Zachary. In the game, the protagonist is woken up in her Brooklyn apartment at night by the sound of an alien screech. Upon going outside to investigate, the protagonist is greeted by her deceased childhood pet cat, Zachary, who has become a human-alien-cat hybrid. (It’s me. I’m the protagonist.)

There are 3 main components to the introduction of this project:
   1. Story
   2. Medium/Aesthetics
  3. Game

At an uncertain turning point of her life, the player is introduced to the spirit of her dead childhood cat, Zachary. The loss of a childhood pet marks the end of adolescence for many, creating a new awareness of time and age. Zachary serves as a physical symbol of this uncomfortable transition between adolescence and adulthood.


The focal point of the game, however, is not the story. It is instead the medium. All of the LUTUM! assets are made entirely out of plasticine clay, a putty-like modeling material most commonly used for claymation. All of the sprites were animated by hand using DragonFrame, the industry standard for stop-motion animation.

Why clay? Are you crazy?

I have always had a fascination with the magic of stop-motion animation. As someone who loves to draw, animate, and sculpt, claymation has been a way for me to practice all of my artistic interests. I am also interested in the history of claymation as it relates to modern methods of animation. In a world where VFX and CGI tools have evolved so rapidly, stop-motion animation has become increasingly less favorable. My goal is to make claymation a more relevant medium for art and interactivity. I also want to show the possibilities of clay when used in a digital space. I want to reimagine how clay has been used in the past for a new audience: An audience that has witnessed the landscape of digital technology rapidly evolve in the past two decades into the highly polished Internet that is today. (For example, Mac OS.) I want to show that the future of technology does not have to exist without the qualities and methods of analog media.